CSGO Cheat - Feature list & explanation

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edeen

Community Manager
Community Manager
LINKS (CLICK TO JUMP TO POST):
legitbot
ragebot
anti-aim
players
visuals
skins
misc
config

General information:
  • Binds are bound via left clicking the box and pressing the key you'd like the feature to be bound to.
  • Right click for options about selecting the bind type: hold, toggle or always on (always on will ignore the key you've bound it to and act as it's constantly being pressed).
  • In-game tooltips are available about features and accessible by mousing over the feature and looking at the bottom left for information.
  • To input custom HEX colors, right click on color picker.
  • To use arrow keys for incrementing/decrementing, click and hold on slider with left mouse button, and then use LEFT/RIGHT arrow.

Credits:
- signal
- Ted Cruz

If you have any suggestions, or you notice a typo in this thread, don't hesitate to pm me and i'll have it fixed.
 

edeen

Community Manager
Community Manager

Enable - Master switch for legitbot

Weapon configuration
  • selected weapons - selected weapons for per weapon configuration
  • active weapon - currently configured weapon

Aimbot
  • key - aimbot key
  • while blind - enables aimbot while blinded (smoke/flash)
  • visible only - only targets visible points

Target
  • hitscan - actively targeted hitboxes
  • min damage - the minimum damage for a hitbox for aimbot to aim on
  • world distance - the max world distance perpendicular to the crosshair at which the aimbot engages
  • fov - the max fov distance at which the aimbot engages
  • speed - the speed at which the aimbot moves your view
  • precision fov - the fov at which the precision zone starts
  • precision speed - the speed at which the aimbot moves your view within the precision zone

Backtracking
  • enabled - enables backtracking
  • amount - limits the backtracking window

Triggerbot
  • enabled - enables triggerbot
  • key - the key triggerbot will be toggled on
  • hitchance - the minimum chance a shot will have to hit
  • delay - delay before shooting
  • min. damage - the minimum damage for a shot
  • hitboxes - hitboxes that triggerbot will aim at
Recoil control system
  • enabled - enables recoil control system
  • pitch amount - amount of recoil being controlled on pitch
  • yaw amount - amount of recoil being controlled on yaw
  • deadzone - size of deadzone before rcs kicks in
 
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edeen

Community Manager
Community Manager

Enable - master switch for ragebot.


Weapon configuration
  • selected weapons - selected weapons for per weapon configuration
  • active weapon - currently configured weapon

Aimbot
  • key - Aimbot will be enabled when this bind is pressed/enabled.
  • silent aim - Hides aimbot snapping from your view.
  • save fps - conservation of fps which can be lost due to autowall/multipoint.
  • team check - ragebot will not shoot through teammates
  • aimstep - reduced angle snap for VAC authentication error prevention (casual, deathmatch, wargames)
  • pitch resolver - ragebot will attempt to resolve fake pitches
  • active exploit - the type of exploit to use (exploits increase backtracking window)
    • none
    • double tap - allows you to fire two shots back to back within the same time you would fire one
    • hide shots - reduces your ability to get headshot while shooting
    • break lagcomp - reduces the ability to get backtracked when peeking players

Target

  • hitboxes - actively targeted hitboxes
  • multipoint - additional aimpoints added to selected hitboxes
  • static multipoint - consistent multipoint alignment for the selected hitboxes
  • bodyaim triggers - selected options will prefer body over other hitboxes whenever the options are triggered
    • in air - prefers bodyaim on players that are in air
    • lethal - prefers bodyaim on players that are lethal
    • 2 shot - prefers bodyaim on players that can be killed in 2 shots
    • moving - unsure - prefers bodyaim on players moving at a lower rate of speed
  • force bodyaim key - removes additional hitboxes that aren't filtered into the body (head, legs, feet)
Damage
  • visible min damage - minimum damage to target someone when visible
  • autowall min damage - minimum damage to target someone when they are behind any penetrable surface
  • health based override - overrides minimum damage if the selected damage is met
  • shot based override - overrides minimum damage if the player can die in the selected amount of shots
  • minimum damage hotkey - overrides minimum damage to the applied value when activated
Accuracy
  • hitchance - minimum accuracy needed to target an enemy
    • accuracy boost - assurance for the appropriate minimum damage to be consistent, works in unison with hitchance
  • shot delay - hitchance additive to maintain accuracy when consecutively firing
  • target delay - maximum time to delay firing in order to obtain a more accurate shot
Automation
  • automatic fire - automatic firing when minimum damage and hitchance requirements are met
  • automatic scope - automatically scopes to retain accuracy whenever someone is targeted
    • forced scope - requires you to be scoped in before firing
  • automatic stop - automatically reduces speed to obtain higher accuracy when someone is being targeted
    • shot stop - allows you to walk in between shots
 
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edeen

Community Manager
Community Manager



Anti-aim
  • enable - master switch for anti-aim settings
  • disable flags - anti-aim will disable when those conditions are met
    • freeze time
  • at targets - creates anti-aim changes based off of player positions
  • auto direction - automatically applies the safest orientation based upon player positions
    • mode
      • closest - anti-aim is changed according to the closest enemy
      • threat - anti-aim is adjusted based off of the player who will deal the most damage
    • triggers
      • standing
      • moving
      • in air
    • extrapolated - extrapolates player positions for better direction picking
      • extension - extrapolation length
    • maximum damage - the amount of damage you would be able to take before the anti-aim adjustments are made
  • manual anti-aim - enables manual direction override
    • mouse override - change anti-aim based off of the mouse location when using hotkey
    • left key - keybind to apply a sideways-left anti-aim
    • backwards key - keybind to apply a backwards anti-aim
    • right key - keybind to apply a sideways-right anti-aim
Fake angles
  • enable - master switch to activate fake angles
  • visualize - enables fake angle visualization
  • movement type - condition of local player to configure
    • standing
    • moving
    • in air
    • auto dir
    • manual dir
    • slow walk
  • fake yaw - mode for fake angles
    • static
      • body lean - fake yaw offset
      • inverted body lean - fake yaw offset while using inverter key
    • jitter
      • body lean - fake yaw offset
      • inverted body lean - fake yaw offset while using inverter key
      • jitter width - the angle jitter width
    • spin
  • desync key - desyncs animations sent to the server
  • inverter key - flips the fake angle to the opposite direction
Fake lag
  • enable - master switch for fakelag
  • visualize lag enables fake lag visualization
  • mode - selected fakelag mode
    • passive
    • adaptive
    • step
    • random
    • alternative
      • alternative condition
        • standing
        • moving
        • in air
        • slow walk
      • send limit - limit of sent packets in ticks
      • choke limit - limit of choked packets in ticks
    • triggers - controls fakelag based off of in-game events
      • in air
      • on peek
      • on shot
Extra
  • fake duck - allows you to remain in the crouched state while maintaining the normal standing targeting ability
  • slow walk - speed reduction to maintain accuracy and reduce the chance of being hit
 
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edeen

Community Manager
Community Manager

Player type - the team for which the visuals are currently being configured
  • enemies
  • teammates
  • yourself

ESP
  • bounding box - draws a bounding box around currently configured player type
    • cornered boxes - draws only the corners of the bounding boxes
  • glow - draws glow around the enemy player model
  • name - displays the player's name above their head
  • health - draws a healthbar and the hp they have once they have taken any sort of damage
  • weapon - displays the active weapon and selected weapon modes
    • weapon mode - weapon displaying mode
      • icon
      • text
      • inventory
  • ammo - displays an ammo bar to track the value they have in their magazine
  • skeleton - draws a skeleton on the playermodel
  • dormant - tracks a player's movement in locations where they are not being transmitted, updates are received based off of sounds
    • extended range - increases the range of dormant esp
    • fade - fade out dormant records smoothly
  • flags
    • lagcomp
    • money
    • armor
    • flashed
    • reload
    • zoom
    • defusing
    • distance
    • c4 carrier
    • location
Misc
  • reveal on radar - displays enemy location on the radar
  • out of fov indicator - displays enemies direction(s) whenever they are not within your field of view
    • projectile color override - changes the color of the indicator if the enemy is holding a grenade/molotov/flashbang
    • flat fov indicators - draws arrows with a flat orientation
  • footsteps - draws based off of enemy footstep sounds
Chams
  • material type - selects the type of material to apply to player models
    • textured
    • flat
  • chams (visible) - color of the applied chams when an enemy is visible
  • chams (visible) - color of the applied chams when they are not visible
  • history chams - visualizes backtrack records for both the legitbot and ragebot
  • transparency - changes the transparency of the chams
  • shine - the shine factor for chams
  • reflectivity - changes the cham reflection, requires shader settings to be set to high
  • depth - changes the shading of the cham material

For ESP mode "yourself", there is some extra options:
  • shot timer - displays a bar to track the next time the player can shoot
  • scope blend - lowers your player model's opacity whenever you are scoped
  • hand chams - adds cham material to your player model
    • wireframe
    • flat
 
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edeen

Community Manager
Community Manager


Selected group - selected group of visuals to configure
  • dropped weapons
  • grenades
  • bomb
  • hostages

Dropped weapons
  • dropped weapon text - draws the weapon name where it is dropped on the ground
  • dropped weapon icons - draws the weapon icon where it is dropped on the ground
  • dropped weapon glow - outlines the dropped weapons with glow
  • dropped weapon ammo - displays an ammo bar to track the value the weapon has in it's magazine
  • dropped weapon distance - draws the distance to the weapon
Grenades
  • grenade text - display projectiles names
  • grenade icon - display projectiles icon
  • grenade glow - display glow on projectiles
  • fire timer - displays the time a molotov/incendiary grenade will burn for
  • smoke timer - displays the time until the smoke disappears
  • radius - displays the circular range for which molotov, incendiary, and smoke grenade reach
  • wireframe - draws a wired model on grenade detonation/smoke
  • color - projectiles color
Bomb
  • dropped bomb text - displays text for the bomb when dropped
  • dropped bomb icon - displays an icon for the bomb when dropped
  • dropped bomb glow - draws glow around the bomb location when dropped
  • bomb detonation timer - onscreen indicator (top) to track time until bomb detonation
  • color - bomb's color
Hostages
  • hostage name - displays a text indication for the hostage
  • color - hostages color
Hit indication
  • visual hitmarker - draws an indicator in the center of your screen when you damage a player
  • hitsound - plays a sound whenever you damage a player
    • sound
      • switch press
      • headshot
      • hit
      • custom
    • hitsound volume - controls the volume of the hitsound played
  • killsound - plays a sound whenever you kill a player
    • sound
      • switch press
      • headshot
      • hit
      • custom
    • killsound volume - controls the volume of the killsound played
  • damage markers - display dealt damage
  • misc - additional visual and audio effects whenever you kill a player
    • kill sounds - plays Quake-a-like kill sounds according to your kill streak. For more info - CLICK
    • kill drawings - draws text according to your kill streak. For more info - CLICK
Shot information
  • client side bullet impacts - draws the location where your game registered your shot locally
  • server bullet impacts - draws the location where the server registered your shot
  • weapon spread impacts - draws a circle to show the range of spread that your bullet could have effected
  • bullet tracer (hit) - draws a beam from your player model to the person that you fired at and hit
  • bullet tracer (miss) - draws a beam from your player model to the location that you fired at and missed
  • enemy bullet tracer - draws a beam from enemies firing
  • tracer life time - controls the amount of time the tracers are displayed before removed
  • penetration crosshair
    • simple - tracks single wallbang damage
    • advanced - tracks compound wallbangs
World
  • fullbright - applies the highest brightness to textures in-game
  • nightmode - reduces brightness and adds depth to shadows
    • nightmode value
  • skybox changer - allows you to use different skyboxes
  • asus wall - controls the transparency of solid objects
  • asus props - controls the transparency of props
Other
  • removals
    • smoke - removes smoke and replaces it with thinner grey particles.
    • flash - removes flashbang effects.
    • scope - removes scope effects.
    • visual kick - removes shake effect when firing a weapon.
    • visual punch - removes camera effect when firing a weapon.
  • spectator List - displays another menu that shows other players when they spectate you.
  • team damage list - shows individual damage that you and your teammates have done per game
  • visual indicators - displays a table for selected options for a visual representation
  • reveal enemy purchases - reveals enemy team purchases in console & top left.
  • grenade prediction - displays a line indicating the grenade's path & predicted damage
  • taser range - shows the max distance the taser can reach when fired
  • knife range - shows the max distance the knife can reach when attacking
  • visualize weapon spread - visualizes the entire range for which your bullet could land
  • force crosshair - forces your crosshair to be drawn for weapons that it would not normally
View
  • field of view - controls the camera zoom for your screen
  • while scoped - continues to override the field of view for scoped weapons
  • zoom - allows you to magnify the on-screen zoom factor
    • zoom key - keybind used for magnification
    • zoom factor - controls the distance which you will zoom wihle using the key
  • third person key - allows you to switch between first and third person with the keybind
  • third person fov - control the camera zoom for your screen in third person field of view
  • spectator third person - forces you to remain in third person when spectating players
  • first person (grenade) - forces your perspective to first person if you hold a grenade while in third person
 
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edeen

Community Manager
Community Manager


Skins
  • active weapon - weapon for which the skin is currently being modified
  • skin - the type of finish you want to apply to the configured weapon
  • wear - control the visual quality of the skin
  • seed - allows customization for specific weapon patterns
  • stattrak kills - allows you to modify the number of kills you have per weapon
Viewmodel editor
  • flips knife hand - flips the knife hand (left/right)
  • viewmodel fov - adjusts the field of view range for your viewmodel
  • x coordinate - x coordinate for the viewmodel
  • y coordinate - y coordinate for the viewmodel
  • z coordinate - z coordinate for the viewmodel
  • roll - roll for viewmodel
  • rare animations - always does rare inspection/animation for selected weapons/knife
    • deagle
    • falchion knife
    • revolver
Models
  • knife - applies the selected knife
  • gloves - applies the selected gloves
Config
  • save - saves the skin configuration
  • load - loads the skin configuration
 
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edeen

Community Manager
Community Manager

Matchmaking
  • matchmaking auto accept - automatically accepts competitive matches.
  • rank revealer - displays the competitive rank of the players in-game
  • unlock inventory access - allows inventory access at any time
  • bypass sv_pure - allows to use custom csgo files on any server

Movement
  • slide walk - makes your playmodels feet slide on the ground when moving
  • fast crouch - removes crouch delay
  • fast stop - enables faster stopping
  • accurate walk - ensures full weapon accuracy while walking
  • auto edge jump - automatically jumps before you fall off of a ledge
    • auto edge jump key - key for enabling auto edge jump
  • auto edge crouch - automatically crouches before jumping, gaining an extra unit of height
    • auto edge crouch key - key for enabling auto edge crouch
  • auto peek - automatically goes back after shooting
    • auto peek key - key for auto peek to save position
  • auto bhop - enables automatic bunnyhopping
  • auto strafe - enables automatic strafing
    • autostrafe mode
      • legit - only takes control of movement input based on your own mouse movement.
      • normal - this mode will strafe perfectly.
      • directional - this mode will strafe in direction of movement keys that you press.
      • rage - built for no-spread, movement keys control circle strafing (A - S - D), forward (W) for jitter strafing.
  • crouch in air - automatically crouch in air
Freecam
  • enable - enables free camera movement
  • key - key for free camera movement to toggle
  • collision - enables free camera movement collision
  • speed - speed of free camera movement
Sound
  • weapon volume - overrides the weapon volume
  • footstep volume - overrides the footstep volume
  • other volume - overrides the volume of other sound effects (ambient sounds, etc)
Misc
  • auto defuse - enables automatic bomb defusal
  • ragdoll force - changes the default ragdoll force
  • ragdoll gravity - changes the default ragdoll gravity
  • preserve killfeed - forces the killfeed events somehow related to you (kill, assist, death) to stay on screen
  • extended backtracking - extends the backtracking window
  • enable hidden cvars- enables some of the hidden console variables

Identity
  • clantag - enables the clantag changer
  • type
    • onetap
    • custom
    • backwards
Buybot
  • enable - enables automatic weapon buying on round start
  • primary - primary weapon for the buybot to purchase
  • secondary - secondary weapon for the buybot to purchase
  • utility - utility weapon for the buybot to purchase
  • alternative options - purchases selected alternative items if money amount is lower than specified
  • force key - forcefully purchases alternative items on pressed key
  • money amount - money amount that will trigger alternative options
  • alternative primary - alternative primary weapon for the buybot to purchase
  • alternative secondary - alternative secondary weapon for the buybot to purchase
  • alternative utility - alternative utility weapon for the buybot to purchase
Performance
  • no post processing - disables post processing of the image
  • no fog - disables world fog
  • no shadows - disables shadows
 
Last edited by a moderator:

edeen

Community Manager
Community Manager


Miscellaneous
  • accent color - changes menu accent color
  • show tooltips - shows an explanation for each feature when hovered
  • show watermark - shows the cheat's watermark
  • show keybind states - show which keybinds you have currently activated
  • restrictions
    • anti untrusted - ensures no untrusted bans happen
    • anti smac - ensures no sourcemode anticheat bans happen
  • log - the events to get logged in console and top left corner
    • damage dealt
    • damage received
    • spread/occlusion misses
    • hostage taken
    • bomb plants
New config
  • name - name for the new configuration file
  • create - creates a new configuration file with the given name
Config <name>
  • save - saves the current configuration file
  • default - defaults the current configuration file
  • delete - deletes the current configuration file
Select config
  • config - the selected configuration file
  • load - loads the previously selected configuration file
  • refresh - refreshes the configuration file list
 
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