My month long subscription of onetap is nearing end. I've mostly had a great time using OT but there have been many occasions where the cheat blows a gasket and makes me consider not resubscribing. I'll show them below.
First off is the issue of hitting head.
Although every other cheat (Skeet, AW, Nemesis, etc) is having issues with this right now, I wish OT would take the initiative and try harder instead of being like the others.
Here are two examples of where the head is clearly visible yet OT either misses or doesn't register and shoot at all:
Another issue I have is that the resolver is VERY bipolar. Although not as bipolar as AimWare, I feel OneTap is very close in mediocrity in terms on consistency with the resolver. I've been able to hit very easy shots on people one day and miss entirely or not shoot at all in the exact scenario the next day. Here's a video of OT's resolver correctly resolving a player once, and then failing when re-peeked:
Some other issues include peeking an opponent. This just adds to the showcasing above towards OT needing a resolver overhaul and massive improvement.
I can definitively say this is mainly a coding problem with the cheat, and not the config.
There are times where the cheat is incredible at resolving players and assists in peeking:
And then there's times where it flat out fails:
And there's also some minor fixes that are needed here and there. For instance the accuracy with fakeducking could be improved:
Remaining consistent to mindmg would be nice (My mindmg was at 30. It hit him twice for a total damage of 39)
As well as being able to pick higher damage points in order to finish the kill on players:
Let me know what you guys think regarding what I posted above.
First off is the issue of hitting head.
Although every other cheat (Skeet, AW, Nemesis, etc) is having issues with this right now, I wish OT would take the initiative and try harder instead of being like the others.
Here are two examples of where the head is clearly visible yet OT either misses or doesn't register and shoot at all:
Another issue I have is that the resolver is VERY bipolar. Although not as bipolar as AimWare, I feel OneTap is very close in mediocrity in terms on consistency with the resolver. I've been able to hit very easy shots on people one day and miss entirely or not shoot at all in the exact scenario the next day. Here's a video of OT's resolver correctly resolving a player once, and then failing when re-peeked:
Some other issues include peeking an opponent. This just adds to the showcasing above towards OT needing a resolver overhaul and massive improvement.
I can definitively say this is mainly a coding problem with the cheat, and not the config.
There are times where the cheat is incredible at resolving players and assists in peeking:
And then there's times where it flat out fails:
And there's also some minor fixes that are needed here and there. For instance the accuracy with fakeducking could be improved:
Remaining consistent to mindmg would be nice (My mindmg was at 30. It hit him twice for a total damage of 39)
As well as being able to pick higher damage points in order to finish the kill on players:
Let me know what you guys think regarding what I posted above.